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Прототипная конструкция-спутник Prototype Construct Companions Правила

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The following are the base statistics for a prototype construct companion, the first construct companion most characters get. A companion has the same level you do. As you gain levels, you might make further adjustments as your companion grows more powerful. Construct companions calculate their modifiers and СЛs just as you do, with one difference: the only item bonuses they can benefit from are to Speed.

Construct Trait

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A construct companion has the конструкция trait. It's not a living creature, nor is it нежить.

Proficiencies

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Your construct companion is trained in its unarmed attacks, unarmored defense, all saving throws, Perception, Акробатика, and Атлетика. Construct companions can't use abilities that require greater Интеллект, such as Угроза or Расшифровка, even if trained in the appropriate skill, unless they have an ability that allows it.

Размер

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Your construct companion is either Small or Medium, chosen by you when you first gain the companion.

Strikes

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Your construct companion has two kinds of melee безоружное attacks. Its first unarmed attack deals 1d8 дробящий damage. Depending on the shape of your construct this could be a fist, tendril, or other similar unarmed attack. Its other unarmed attack deals 1d6 режущий or колющий damage (choose when you first gain the companion) and has the быстрое and фехтовальное traits. Depending on the shape of your construct, this could be a spine or spike, jaws or fangs, a retractable blade, or other similar unarmed attack.

Ability Modifiers

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A construct companion begins with base ability modifiers of Str +3, Dex +3, Con +2, Int –4, Wis +1, Cha +0.

Пункты здоровья

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Your construct companion has 10 Hit Points, plus a number of Hit Points equal to 6 plus its Выносливость modifier for each level you have.
While constructs are usually immediately destroyed at 0 Hit Points, your construct companion is a little harder to destroy than other constructs are. When your construct reaches 0 Hit Points, it becomes поломка and begins sparking and might be destroyed if you don't Починка предмета it. This works the same as the normal dying rules and determines if your construct is destroyed, with the following two changes. First, most effects that end the dying condition don't work to save a construct companion, but a construct can be stabilized using the Первая помощь action, using the Ремесло skill instead of Медицина. Second, instead of gaining and tracking the ранение condition, if your construct becomes broken in this way more than twice within a 10-minute period, it's destroyed, and you'll need to reconstruct it by spending a day of downtime.

Immunities

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Because it's a construct, your construct companion is immune to bleed, смерть effects, болезнь, обречённость, истощение, утомление, исцеление, несмертельное attacks, paralyzed, яд, тошнота, без сознания, жизнь, and пустота. It does not need to eat or breathe. Because the construct isn't a living creature, effects that heal living creatures can't help it recover Hit Points. Restoring Hit Points to it requires using the Repair action or other means that can restore Hit Points to objects and nonliving creatures.

Senses

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Your construct companion has precise vision, imprecise hearing, and vague touch senses, but no sense of smell or taste.

Скорость

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Your construct companion has a Speed of 25 футов.
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